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Type is both very limited (it's a single
color) and very adaptable. Anything that you can create an outline with
can become a typeface.
You can start with either:
Original art you've drawn, or another
source like a very old book.
A bitmap, preferably in high resolution.
Vector art, such as a Corel Draw, .EPS,
or Adobe Illustrator file.
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Scanning, Bitmap Files, Etc.
If you're starting with an
image on paper, you'll need to scan it in or use a digital camera. If you're
scanning, be sure to scan at around 300dpi or higher, as the next step
(vectorizing) yields the best results with higher dpi.
Once your image is in bitmap form,
you can clean it up in a paint program like Photoshop, Corel PhotoPaint
etc. You can also alter your image by experimenting with filters. (You
may need to change your image to grayscale or RGB in order to apply filters).
Once you're finished with this step, you'll want to move on to vectorizing.
Below you'll see the original character,
and one of Photoshop's Distort filters applied:

Before and after distorting a letter
Just remember that the final result
will be black and white so any subtle filters won't work well when you
go to the next step, vectorizing.
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Vectorizing
Once you're ready to go,
you'll need to select a method to change your bitmap into a vector format.
Type is a vector format. Bitmaps (Tif, BMP, PICT, GIF, JPG, etc) are measured
in a finite number of pixels. Vector Files (type, CDR, AI, EPS, WMF, etc)
are stored as mathematical formulas that determine the curves of the objects.
That's why vectors resize so nicely and bitmaps don't: bitmaps are dealing
with a fixed set of information. If you've ever tried to enlarge a GIF,
you'll understand why vectors are more flexible than bitmaps.
So, to go from bitmap to vector you'll
to choose one of the following methods:
If you have CorelDraw, open your bitmap
in CorelTrace and convert it.
If you have Adobe Streamline, open your
bitmap in the program and select File/Convert, then save the new file.
Note: Both CorelDraw and Adobe
Illustrator have "autotrace" functions built in, but they aren't nearly
as good as the results you'll get from CorelTrace or Streamline.
If you're not happy with the results
of your first try at tracing, try resetting some of the trace settings
from within Streamline or CorelTrace. If you're still not getting a good
tracing, open your bitmap up in the paint program, convert to grayscale,
and try increasing the size of the image. My traces seem to do best if
each letter bitmap is around 600 pixels or larger.
Once you have your traced bitmap. you
can then bring your vector files into your font making program. You can
use Fontographer, one of Pyrus'
font software programs, Corel Draw 3,
4, 5, 6, 7, or 8, or you can try a shareware program called Softy
for Windows.
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All of the fonts located on FONTMASTER or linked from FONTMASTER retain their original copyright as owned by their respective creators. All of these font files are for educational, research, criticism, or shareware review for purchase purposes. FONTMASTER holds no liability from misuse of these font files.
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